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JUNIOR TECHNICAL ARTIST

Company: Gunzilla Games
Location: New York
Posted on: October 31, 2024

Job Description:

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.
All candidates should make sure to read the following job description and information carefully before applying.
The Gunzilla Leadership team includes well-known industry professionals and is committed to creating innovative gaming experiences.OUR VALUES

  • Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
  • We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
  • Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber.
  • Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
  • Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.ABOUT THE JOBGunzilla Games is looking for a Junior Technical Artist (Unreal Engine) to join us in working on our game OTG (Off The Grid), an all-new AAA Battle Royale 2.0 third-person shooter, available as Early Access on PlayStation5, Xbox Series X-S, and PC now.RESPONSIBILITIES
    • Work with Design and Art to create best practices and optimal workflows for level building.
    • Analyse memory/performance concerns throughout a project's development.
    • Create efficient and user-friendly Master Materials and Material Functions for use in-game.
    • Streamline workflow by proactively finding solutions and by working with production teams.
    • Research and develop prototypes for Unreal Engine pipelines and help bring your co-workers' ideas to life.
    • Work together with the Technical Art team as the problem-solving unit of the project.REQUIREMENTS
      • Broad understanding of the Unreal Engine such as Blueprints, Level Streaming, or Profiling.
      • A good understanding of C++ and Unreal Engine's Editor C++ API.
      • A good understanding of modern Rendering Techniques.
      • Expert knowledge of major performance related topics.
      • Able to collaborate and work well with teams from various disciplines.
      • Take ownership of shippable quality content/systems that are memory efficient and performant.
      • Ability to think out-of-the-box to overcome technical challenges.GUNZILLA OFFERS
        • Unlimited Paid Vacation.
        • Flexible Working.
        • Work from Home.
        • Health Insurance.
        • Public Transportation.
        • Relocation & Accommodation Support.*Some benefits may vary depending on Location & position.COME AS YOU AREVideogames are for everyone, so everyone should have the opportunity to create them. We're looking for a huge variety of unique life experiences to help shape the worlds we're developing, so promise your application will be given the same consideration as everyone else's, regardless of your background.THE RECRUITMENT PROCESSHere's what you can expect when applying at Gunzilla:
          • Click on Apply Here on the page of the role and send us your CV via email.
          • If selected to move to the next stage, you'll be contacted by a member of our recruitment team.
          • Some roles require a competency test, which the recruitment team will support you on.
          • Zoom interviews will be conducted by your hiring manager, or you'll be invited to meet us at our recruiting studio.
          • Following your interview, we'll contact you either way.
          • If the interview went well but we feel you aren't suited to the specific role, we'll retain your details (with your permission) for future consideration.
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Keywords: Gunzilla Games, Cherry Hill , JUNIOR TECHNICAL ARTIST, IT / Software / Systems , New York, New Jersey

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